I break the weapons into two general categories: short range, medium-and medium-long. Most of the maps for Call of Duty 5 has a tendency to be in one of the two categories as follows (in terms of combat are sufficient). For example, the right of asylum is a distribution map for the short, medium while Seelow is concentrated almost exclusively in the medium term.
Short Range Medium
As a rule, automatically gains on semiautomatic weapons. In small, close quarters maps, it is a lot of movement and running smoothly. Rifles have extraordinary mobility, an excellent rate of fire (ROF), a lot of damage, decent penetration, and decent range. Shotguns can be used, but only in very small, limited cards as Dome or asylum, but let’s face it, bolted outside the 10 meters in front of you, you are. However, an SMG even more benefits in the same scenario would with their larger volumes, higher ROF, ammunition, etc.
Thompson – substantial damage and above-average market penetration. the iron sites and the use of used Get-drum magazine for more capacity magazine (less recharge). » Read more: Call of Duty 5 – World at War Multiplayer Strategy Part 2 – Weapons